Animated Storytelling of the “Inanimate”: a new way to perceive

Ground Rules for destroying my identity as (or tendency to be) a “good student”:

  1. Do not write down specific notes while “reading” or experiencing these texts. Let wave of water wash over you in “watchful” (not critical) awareness
  2. Give yourself some distance from these texts for a few days after reading and before writing… abstract your perception of them
  3. Do not write in full sentences—sentences make it seem like able to pin down multi-layered texts into stream-lined prose.

Inanimate Alice: Follow the chapters of “inanimate Alice’s” journey of loss, finding, coming into being (in context of place and “home”). Inanimate in the way that Alice is a “character” we listen to (not through voice, but through emotive quality of sound effects and music that change in pace and cultural quality or zing) but cannot quite reach. Buzzing white noise and flickering texts—black and white, like static of TV, an insinuation or intimation of some “higher” or “lower” being. Anthropomorphism.  Yet “animated” with multiple mediums, a layering of sensory perceptions—true stories, life stories, are experienced this way, including all the senses. Proves her “reality”/ animate existence through “games,” yet inanimate as video games.

Flight Paths: series of chapters unfold in disjointed manner. Two threads with different type-face (the exotic flair of Yusef’s text)—the primal splashes of yellow paint against the black, and then a transition into grayscale, a mark of darker times, of grayer (less able to be understood, less easy or moral) more muddled “flight.” Then, abruptly, American type-face, standard sans-serif with streaming photography and video—less “animated” or exotic—Americanism equals realism. The two meet in the sky, alternating in varied typeface. Stories conjoin in “hinting” way…bizarre layering of anxious emotion in cramped airplane cargo and grocery store. Styles converge on page in one chapter: realistic shape of crunched car yet still cartoonish. They go off together, dead or alive. Transform, in the end to something (someone) else.

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~ by khughes80 on March 3, 2013.

2 Responses to “Animated Storytelling of the “Inanimate”: a new way to perceive”

  1. Though I’m only looking at the Alice part of this piece, it brings up a few interesting points. It almost ignores the textual parts of the piece, electing instead to point out how audio and the animation of it all bring the story together to confuse the reader. One thing I found very interesting was the proposition of Alice being a being on a different level.

    Interestingly enough, this post seems to bring to light how most of Alice’s interactions with just the outside world are indirect — that is, through either her player, drawings, or the like.

  2. ^Ryan Craig

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